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Force Majeure

Working Vacation

I have taken a change of pace from my normal schedule to join Hermes and Hypnos this week in volunteering for the Game Developer's Conference in San Francisco. While we are only half way through the week, I can honestly say my eyes have been opened to games in ways I never expected.

Even as we have done small tasks to keep the entire conference organised, I have enjoyed meeting and connecting with other people, some in the industry, some wishing to join the industry in the future. The varied views and experiences has led to some extremely invigorating conversation. Rarely have I had the privilege of meeting so many wonderful new friends in such a short period.

What has been most gratifying is the high regard that many people hold for Puzzle Pirates and Three Rings. While our company and game may be smaller than most of the rest out there, the industry does know what we are doing and is impressed.

Yesterday, I had the privilege of sitting in to watch one of Captain Cleaver's panels and take some pictures for Hypnos. He was with Charles Merrin from RealArcade, Don Ryan from Oberon Media, and John Welch from PlayFirst for a discussion on retaining users in casual games. Quite to my surprise, the captain lit a bit of a fire in a short presentation which led to a lively and controversial debate on the nature of casual games with differing viewpoints between our small independent developer and the large portal sites such as Real. While the debate was heated, no hard feelings were felt at the end.

Afterward, the captain and I had the pleasure to chat with a gentleman who was in the audience and has recently started his own game company quite by accident. His product is rather innovative and I believe will successfully target a market that has so far been avoided by game companies. I confess that I have forgotten his name, but I wish him well. I believe that the captain feels the same.

I also took some time out of my day to stop by the home port for the developers at the Three Rings office to say hello. This was convenient as the office is quite literally just a few blocks down the street from the conference center.

While there I had the pleasure to open a package from one of the wonderful governors I had the chance to work with last year. I was even given a nice puzzle:

View this photo

As I wandered through the office, I caught sight of a giant tentacle. I was not told of the origin of said tentacle, but I suspect that Cephalopod forgot it one evening.

View this photo

Hypnos and I have come back to the office briefly to partake in the wonderful napping policy to recharge for the rest of the week. While invigorating and fun, working at the conference has left my nights somewhat short on adequate sleep. The chance to take an hour or two to lie down and catch up is most welcome.

For the rest of the week, we are going to watch Captain Cleaver in some of his many panels and discussions. I expect that he will light a few more fires before the week is out and tomorrow is the highly anticipated unveiling of Three Rings' third game. From what little I know, I am terribly excited. Afterward one of the parties the developers are famed for will happen aboard Nemo's own Nautilus.

Comments:

Posted by Kraggard

"Afterward one of the parties the developers are famed for will happen aboard Nemo's own Nautilus."

Ummm... Selling one firstborn for an invitation, PM in forums for details. .>

March 07, 2007 at 01:33 PM PST | permalink

Posted by Sanders

Tentacular!

March 07, 2007 at 01:44 PM PST | permalink

Posted by Crooktooth

Tentacle envy++

March 07, 2007 at 02:54 PM PST | permalink

Posted by Swordblade

I so want to try that game out! It looked fun in the screenshots at the ooo website!

Good luck with Whirled!

March 08, 2007 at 01:13 PM PST | permalink

Posted by Supersnailie

Awwwwwwww i want a tentacle!!

March 10, 2007 at 09:16 PM PST | permalink

Posted by Iamdaking on the Viridian Ocean. /tell me ingame!

Lol. that tentacle looks weird...in a good way. who made it?

March 14, 2007 at 06:18 PM PDT | permalink

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