Posted by Hephaestus in General | Dec 31, 2009 | 122 Comments | permalink
Posted by Hephaestus in General | Dec 30, 2009 | 30 Comments | permalink
Posted by Hephaestus in General | Dec 22, 2009 | 49 Comments | permalink

Posted by Hephaestus in General | Nov 30, 2009 | 42 Comments | permalink
Well, gentle reader, let me tell you a tale. Because while this started out as a lighthearted experiment, it ended as one of the most shocking discoveries I have ever uncovered! So, if you have the nerve, the stomach and the spleen for it - read on!
My initial investigation led me to conclude that the best method of comparing Kraken DNA with Gorgonyx DNA would be to compare samples of the two. Having some Kraken's Blood handy, I needed to acquire a gorgonyx. Fortunately, these come in a handy pocket sized trinket size. I set out to acquire one, following the best practice in scientific procurement.

Having secured a gorgonyx, I took it back to my alchemical laboratory to perform an analysis.

I concluded that a more fruitful line inquiry might be to seek the source of Kraken's blood. It's well known that this commodity can only be found on board the toughest of brigand vessels. Hence, I resolved to find such a vessel, board it, and track it back to its origin.
Here we are! Attack!

Fools! They suspect nothing! The Brigands close in for the kill.

I feign unconsciousness, sneak away from the fray, and board their vessel!


I check their chart, and find they've come from the Redoubt of Depravity and Chaos. I jump ship, leaving my crew of swabbies to keep the brigands occupied, and make for their base on magical winds.

Making my way through the undergrowth of the isle, I come upon the ancient ruins of a building, rubble on the surface, but with stairs down, from which an evil smell eminates. I make my way down...

I find myself in a large alchemical laboratory. By the vats, presses, grinders and wringers, all stained a deep black, I can tell that this is where the stuff is produced. I hide behind a stone pillar, and observe a shadowy figure hard at work - it is Cephalopod! So, it is he who manufactures the stuff, and releases it to the brigands, to distribute to the oceans!

But what of the raw materials? What is is made from? Something sends a chill down my spine, so I do not approach Cephalopod to ask. I spot a store cupboard at the rear of the laboratory. Can this be where the secret is kept? I creep over to it, and with shaking hand, slowly open the door...

NO! It can't be!

I grabbed as many of the poor creatures as I could, and fled. But two terrible mysteries were solved that night - where 'Kraken's Blood' comes from, and why the developers won't let you have a black octopus...
Posted by Hephaestus in General | Nov 15, 2009 | 46 Comments | permalink

See what I mean? I now actually get more of the island in the main screen than I do in the minimap at the top right! That's clearly some kind of watershed, but whether I should be proud or ashamed, I'm not sure.
Posted by Hephaestus in General | Aug 05, 2009 | 43 Comments | permalink
It was obvious to us that there was a need for a family ocean; though we can't allow younger children on to the main oceans, that didn't stop them trying! And really, there's nothing sadder for us than having to exclude a polite, enthusiastic young player just because they're a bit greener than we'd like. Hence, Crimson. But there is another section of the internet who are as yet uncatered to, and yet who show an almost unconquerable desire to participate in the game.
I speak, of course, of cats.
If you have a cat, know a cat, or live in the neighbourhood of a particularly intrusive cat, you will know that there is nothing a cat likes better, while you're carpenting in a blockade, than to leap on to the keyboard and join in. And from many of the "sldhfodidsssssdddddd" type petitions we receive, I can only presume that these cats are writing in in their hundreds to tell us all about it.
Well, their wait is almost over! Because we are now in the final testing stages of the first of our Yellow oceans, which will be specifically tailored towards pets. The first ocean will be Canary, and be tailored towards our feline friends.
But what changes will be made?
The first, and most obvious change - Humans Out, Cats In.
And of course, the puzzles will need to be changed in order to appeal to cats. This you can see here, with the new version of Bilging, which is 100% shinier and 200% janglier than before.
Pillaging will have changed. Much as rum needed to be removed for Crimson, cats also have their own specific needs:
And finally, one could not expect cats to be interested in defeating brigands:
I think you'll agree, exciting stuff, that's sure to please your furry companion. Tune in next month for news of the Violet Ocean, our joint project with SETI, which will be transmitting the client into the furthest depths of space, and analysing SETI data looking for Swordfighting data packets. (Damned Martian speedhackers.)
Posted by Hephaestus in General | Jul 26, 2009 | 105 Comments | permalink

Curse you Jens Stoltenberg, Prime Minister of Norway. You win this round!
Posted by Hephaestus in General | Jul 13, 2009 | 95 Comments | permalink
When last we spoke, I had just demonstrated 12 clients, running on five screens. Of course, at the time, the question in the air was, where can we go from here? Have the screens got even larger? The answer is, no. Quite the reverse.
Apologies for the ropey quality of the film. I have a better video camera, but unfortunately it's installed in the device I'm filming.
Fake? No. Top sekrit experimental iPhone client? No.
The client runs on my home machine, which I can log into using a Remote Desktop client. It's not the most responsive client in the world - Swordfighting was utterly impossible, though I think Drinking might be a possibility. But certainly, it's now possible for me to log on and hassle you, wherever I am in the world.
Practical? No. We do not do these things because they are easy, we do them because they are stupid. But it does mean I can write this blog entry for you from this rollercoaster. Wheeeeeeeeeeeeeeeeeeee!
Posted by Hephaestus in General | Jul 07, 2009 | 331 Comments | permalink

Come with us now, as we gaze into his crystal globe, and see what awaits us!
Spring should see the release of the new Shanty puzzle. Unlike previous puzzles, Shanty will not be a new activity, rather, an addition to all existing puzzles.
As you play duty and crafting puzzles, you will also be able to sing along to the in-game music; your performance in hitting the Shanty notes will boost your performance in the puzzle you're playing.

This will introduce a new level of challenge, and those wishing to maintain their Ultimate ratings will find themselves having to learn whole set of exciting new skills!
Starting in a summer update, adventurers visiting Atlantis and the Cursed Isles will begin to find in their chests mystical components, which will allow blacksmiths, tailors and shipyards to create clothing and weaponry with magical powers! These rare items will unlock hitherto unknown high levels of play!

Don't be left behind! Be the first to own these essential bonus items, and show off your skills to others!
Previous Halloweens have seen the introduction of zombies, the Cursed Isles, and so forth, and the coming season will be no exception, with the advent of Robots!

Robots will be clanking into the game, and will come in brawling and swordfighting models, as seen above. Robots will also be able to open blacksmithing stalls on vulnerable islands, where they will make more robots, until eventually the island is overrun, and fall to their new mechanical overlords - and only you will be able to stop them!
The crystal globe is misty, but I sense that there may well be a bionic arm injury possible, and possibly a droid pet to follow you around, beeping.
Not in game, sadly. In December next year, 10 ft lizards with tentacles for legs will invade the Earth. They'll be coming to steal our water supply, and farm humanity for food. We won't stand a chance against them. By early 2010, the dominion of man will be but a distant memory. Sorry to be such a downer. The Robots look pretty cool though, so it's not all bad, right?
Posted by Hephaestus in General | Dec 31, 2008 | 53 Comments | permalink

That's 11 clients, and a 44% increase in desktop real estate in real terms, over a six month period. And of course, we still have the netbook from last time, making 12 clients in total.
What does this mean for the future? Well, a similar increase in the next six months would yield enough room for 17.3 clients, and thus by this time next year, forecasts indicate that 24.9 clients will be available.
Of course, with this rise in client capacity, OMs will have to be upgraded to keep up. It's expected that training and a regimen of performance enhancing drugs will allow OMs to operate up to the 16 client level. However, to punch through the 16 client barrier, it's expected that the next breakthrough in OM performance will be through cybernetics.
This new speed modification technology will be implanted into the brain, connected to the cerebellum and the hypothalmus. This will allow OMs to concentrate for longer, analyse situations 50% more quickly, and allow them to synchronise their sleep cycles with server reboots, to minimise downtime. And all this is expected to shorten the OM's lifespan by no more than 30%.
Do not be alarmed, however, at the prospect that OMs may burn out. Three Rings are already working on a new breed of genetically engineered OMs, designed to be fully integrated with their clients.
I think you'll agree with me, then, when I say that exciting times are ahead.
Posted by Hephaestus in General | Dec 30, 2008 | 30 Comments | permalink
Posted by Hephaestus in General | Nov 27, 2008 | 29 Comments | permalink
When dawn broke, I forged on, deeper into the jungle, and soon had become lost, or rather, more lost than I had already been when I was stranded on an uncharted isle, separated from my crew, with no credible hope of rescue.
I must have been stumbling around for hours, the vegetation preventing me seeing more than a few feet in front of me, when in the distance I heard drums and chanting. Since I had already resolved that the only chance of my salvation lay in the unlikely hands of the cultists, and lacking any other plan, I made for the commotion with all speed.
Some sort of ceremony was taking place in a wide jungle clearing. I got as close as I thought safe from detection, and drew my telescope up to my eye. The masked men were around an altar, preparing something. At last, one of them moved, and I was able to see what they were doing - the object they were creating was an effigy of myself. Though the head was a potato, it was still a good likeness.
I especially liked how they'd put a parrot feather in the hat made of broad red leaves, and in more friendly circumstances, I'd have been moved to award some sort of prize. However, seeing that doll told me two things; the cultist had long known of my presence, and most likely bore me ill will.
Tired of all this sneaking around, I decided to go on the offensive. There were only three of them, after all, and while they'd clearly seen me already, they didn't seem to realise that I had also spied them! Bursting from the undergrowth, I fell upon them, hammer swinging, and two were quickly seeing stars. However, the third had leapt away, and had snatched up the doll.
I gritted my teeth, gripped my hammer and advanced upon him. He backed away from me, and, drawing a long bone needle from his belt, drove it into the doll's left leg. There was an unusual sensastion of pins and needles, then the leg flopped dead, and I almost fell. However, I was made of sterner stuff, and hopped menacingly onwards. The cultist gabbled some gibberish about moons and stars at me, and drew another bone spike, and drove it into the doll's right arm. My arm fell to my side, and my hammer fell from my nerveless grip. But still, onward I hopped, faster now, hoping to rush him, and fell him with a mighty southpaw blow. However, a third needle to the doll's other leg cut me short, and I fell to the ground with an "argh!"
Thinking he had me, he advanced now, giggling and gibbering, raising a needle to the doll's head... I had moments to act, so I grabbed the first thing that came to hand, and heaved it into his face. He screamed and clawed at his eyes, dropping the doll. I sniffed at the noxious substance on my hand, and understood. As the owner of such an animal, I knew monkey poop when I smelt it.
The cultist's concentration was broken, and my paralysis ended as soon as it began. Snatching up the doll and my hammer, I rounded on the luckless cove.
"Right!" I snarled, "let's see how you like it!" and brought my hammer down on the doll's head. I believe it was at about this time that I lost consciousness.
For the other events of Day 3, see the blogs of Gaea, Galene and Cronus.
Or go to Day 4 where Hephaestus' epic adventure continues!
Posted by Hephaestus in General | Nov 26, 2008 | 24 Comments | permalink
I awoke on the beach of a deserted inlet. After taking a moment to cough up a pint of sea water, and pick seaweed from my beard, I stood, and took stock of the situation. I realised that if I were to escape this place, I would have to locate some cultists, and commandeer one of their rafts. I headed off into the jungle, looking all around for signs that my compatriots had survived, and perhaps come this way.
Unfortunately, as I was looking over my shoulder, I tripped over something, and fell headlong into the jungle. As I slid to a halt, I gave out a little yelp - I was face to face with a grinning skull! I recoiled back in horror, sprawling to the ground, only to be confronted with another. Again, I recoiled in horror, then I realised - waitaminute. There's skulls lying around all over the place here. I could be recoiling all day. Instead, I picked one up. It rattled.
Turning it over in my hands, I realised that this wasn't just a skull. Someone had cut the top off, attached it with a hinge at the back, and held it shut with a locking clasp at the front, converting it into a grisly, yet somehow charming little object d'art, such as one might pick up in the souvenier shops of Cnossos to keep one's baccy in. Drawing my poinard, I inserted first the tip, then the little sharp spiky bits on the hilt into the lock, attempting to jiggle or prise it open, but it stayed firm. Not to be deterred, I bashed the thing against a nearby rock, but with similar lack of progress. While these cultists were clearly ghoulish headhunters of the worst kind, you had to admire the craftsmanship.
Appraising it with a craftsman's eye, I realised that nothing was going to open one of these things, short of the kind of heavy blacksmithing equipment that one can only find in a port. Fortunately for me, however, I always carry such equipment with me. I reached over my shoulder and drew my Ban-O-Matic 5000 Blacksmithing Maul from its sling, and placed the skull on the rock before me. With a mighty, overarm blow, I brought the hammer down on the skull with all my might.
*KLONK*
For a moment, the skull stood, unmoved. Then, - bee-yoing - the lid flipped open, with a noise like a ruler twanged on a school desk. Looking inside, with some trepidation, I discovered... fifty three pieces of eight! Neat!
My eyes cast over the clearing. Now I knew what I was looking for, I could see that this place alone was the final resting place of some ten or twelve poor pirates. I gathered them together on the rocks, their sightless eyes imploring me, a mute testament to the terrible fate that had befallen them at the hands of the cult.
I jingled the pieces of eight in my hand, and did a quick bit of mental arithmetic...
*KLONK* bee-yoing
*KLONK* bee-yoing
*KLONK* bee-yoing...
Buy the time my grisly task was done, I was up to four hundred and twelve pieces of eight, and in two of the skulls, I'd found a fetching aquamarine bandana, and a pair of stripy pants.
Hephaestus' Log. Date, 25th November. Bedtime.
Have found the remains of previous explorers of the isles. It seems the cultists have beheaded them, converted their skulls into caskets for their personal effects, and left them in clearings and groves across the island. A ruthless freebooter might find it quite lucrative to loot these burial grounds... but had best be careful, lest he find his pants being stuffed where his brain ought to be...
For the other events of Day 2, see the blogs of Gaea, Galene and Cronus.
Or go to Day 3 where Hephaestus' epic adventure continues!
Posted by Hephaestus in General | Nov 26, 2008 | 35 Comments | permalink
Posted by Hephaestus in General | Oct 16, 2008 | 44 Comments | permalink