• Play
  • About
  • News
  • Forums
  • Yppedia
  • Help
Hephaestus' Forged Letters

A Tale Writ In Blood

This week, I've been asked to look into one of the game's greatest mysteries. Kraken. What are they? Where are they? Are they related to the sea monsters of Atlantis? Why does their blood come in buckets? And just how do the brigands get so much of it?

Well, gentle reader, let me tell you a tale. Because while this started out as a lighthearted experiment, it ended as one of the most shocking discoveries I have ever uncovered! So, if you have the nerve, the stomach and the spleen for it - read on!



My initial investigation led me to conclude that the best method of comparing Kraken DNA with Gorgonyx DNA would be to compare samples of the two. Having some Kraken's Blood handy, I needed to acquire a gorgonyx. Fortunately, these come in a handy pocket sized trinket size. I set out to acquire one, following the best practice in scientific procurement.

A Tale Writ In Blood

Having secured a gorgonyx, I took it back to my alchemical laboratory to perform an analysis.
A Tale Writ In Blood

I concluded that a more fruitful line inquiry might be to seek the source of Kraken's blood. It's well known that this commodity can only be found on board the toughest of brigand vessels. Hence, I resolved to find such a vessel, board it, and track it back to its origin.

Here we are! Attack!
A Tale Writ In Blood

Fools! They suspect nothing! The Brigands close in for the kill.
A Tale Writ In Blood

I feign unconsciousness, sneak away from the fray, and board their vessel!
A Tale Writ In Blood

A Tale Writ In Blood

I check their chart, and find they've come from the Redoubt of Depravity and Chaos. I jump ship, leaving my crew of swabbies to keep the brigands occupied, and make for their base on magical winds.
A Tale Writ In Blood

Making my way through the undergrowth of the isle, I come upon the ancient ruins of a building, rubble on the surface, but with stairs down, from which an evil smell eminates. I make my way down...
A Tale Writ In Blood

I find myself in a large alchemical laboratory. By the vats, presses, grinders and wringers, all stained a deep black, I can tell that this is where the stuff is produced. I hide behind a stone pillar, and observe a shadowy figure hard at work - it is Cephalopod! So, it is he who manufactures the stuff, and releases it to the brigands, to distribute to the oceans!
A Tale Writ In Blood

But what of the raw materials? What is is made from? Something sends a chill down my spine, so I do not approach Cephalopod to ask. I spot a store cupboard at the rear of the laboratory. Can this be where the secret is kept? I creep over to it, and with shaking hand, slowly open the door...
A Tale Writ In Blood

NO! It can't be!
A Tale Writ In Blood

I grabbed as many of the poor creatures as I could, and fled. But two terrible mysteries were solved that night - where 'Kraken's Blood' comes from, and why the developers won't let you have a black octopus...

Two-Fisted Tales Of Technology, Continued.

Further developments on my epic battle with Jens Stoltenberg, Prime Minister of Norway. Just the other day, some kind of EPIC FAIL happened with my monitor, which led to a big stripe of blue pixels appearing down the middle of the screen. Obviously, I need far less reason than that to invest in new kit, so I now have a big 24 inch monitor, with a nice 1920x1200 resolution. Which has this rather interesting effect:
Click To Embiggen

See what I mean? I now actually get more of the island in the main screen than I do in the minimap at the top right! That's clearly some kind of watershed, but whether I should be proud or ashamed, I'm not sure.

The Cat And The Canary

As I'm sure you already know, this month saw the introduction of two shiny new Oceans. Jade, of course, is our Spanish ocean, and Crimson is ocean tailored towards families and younger players. All this is in pursuit of our new goal - if you are a warm blooded mammal with even a passing interest in pirates, we want you playing YPP.

It was obvious to us that there was a need for a family ocean; though we can't allow younger children on to the main oceans, that didn't stop them trying! And really, there's nothing sadder for us than having to exclude a polite, enthusiastic young player just because they're a bit greener than we'd like. Hence, Crimson. But there is another section of the internet who are as yet uncatered to, and yet who show an almost unconquerable desire to participate in the game.

I speak, of course, of cats.

If you have a cat, know a cat, or live in the neighbourhood of a particularly intrusive cat, you will know that there is nothing a cat likes better, while you're carpenting in a blockade, than to leap on to the keyboard and join in. And from many of the "sldhfodidsssssdddddd" type petitions we receive, I can only presume that these cats are writing in in their hundreds to tell us all about it.

Well, their wait is almost over! Because we are now in the final testing stages of the first of our Yellow oceans, which will be specifically tailored towards pets. The first ocean will be Canary, and be tailored towards our feline friends.

But what changes will be made?

The first, and most obvious change - Humans Out, Cats In.

And of course, the puzzles will need to be changed in order to appeal to cats. This you can see here, with the new version of Bilging, which is 100% shinier and 200% janglier than before.

Pillaging will have changed. Much as rum needed to be removed for Crimson, cats also have their own specific needs:

And finally, one could not expect cats to be interested in defeating brigands:

I think you'll agree, exciting stuff, that's sure to please your furry companion. Tune in next month for news of the Violet Ocean, our joint project with SETI, which will be transmitting the client into the furthest depths of space, and analysing SETI data looking for Swordfighting data packets.

(Damned Martian speedhackers.)

Oh, it's ON now...

Curse you Jens Stoltenberg, Prime Minister of Norway. You win this round!

Tomorrow's World Today!

When last we spoke, I had just demonstrated 12 clients, running on five screens. Of course, at the time, the question in the air was, where can we go from here? Have the screens got even larger? The answer is, no. Quite the reverse.

Apologies for the ropey quality of the film. I have a better video camera, but unfortunately it's installed in the device I'm filming.

Fake? No. Top sekrit experimental iPhone client? No. :) The client runs on my home machine, which I can log into using a Remote Desktop client. It's not the most responsive client in the world - Swordfighting was utterly impossible, though I think Drinking might be a possibility. But certainly, it's now possible for me to log on and hassle you, wherever I am in the world.

Practical? No. We do not do these things because they are easy, we do them because they are stupid. But it does mean I can write this blog entry for you from this rollercoaster. Wheeeeeeeeeeeeeeeeeeee!

Tomorrow's World, Pt 2.

Well, we're just about ready to put 2008 to bed, so time to look forward to 2009. What will it bring? Who among us can part the murky veil of the future, and tell us what the future holds? No-one - Except the great sage Hephraedamus! In my last blog post, I took a look at some of the technological advances we can expect, today, I'm going to let you take a look at some of the upcoming stuff in-game.

Come with us now, as we gaze into his crystal globe, and see what awaits us!


SPRING - Shanty

Spring should see the release of the new Shanty puzzle. Unlike previous puzzles, Shanty will not be a new activity, rather, an addition to all existing puzzles. As you play duty and crafting puzzles, you will also be able to sing along to the in-game music; your performance in hitting the Shanty notes will boost your performance in the puzzle you're playing.

This will introduce a new level of challenge, and those wishing to maintain their Ultimate ratings will find themselves having to learn whole set of exciting new skills!


SUMMER - Magical Items!

Starting in a summer update, adventurers visiting Atlantis and the Cursed Isles will begin to find in their chests mystical components, which will allow blacksmiths, tailors and shipyards to create clothing and weaponry with magical powers! These rare items will unlock hitherto unknown high levels of play!

Don't be left behind! Be the first to own these essential bonus items, and show off your skills to others!


AUTUMN - Robots!

Previous Halloweens have seen the introduction of zombies, the Cursed Isles, and so forth, and the coming season will be no exception, with the advent of Robots!

Robots will be clanking into the game, and will come in brawling and swordfighting models, as seen above. Robots will also be able to open blacksmithing stalls on vulnerable islands, where they will make more robots, until eventually the island is overrun, and fall to their new mechanical overlords - and only you will be able to stop them!

The crystal globe is misty, but I sense that there may well be a bionic arm injury possible, and possibly a droid pet to follow you around, beeping.


WINTER - Alien Invasion!!!

Not in game, sadly. In December next year, 10 ft lizards with tentacles for legs will invade the Earth. They'll be coming to steal our water supply, and farm humanity for food. We won't stand a chance against them. By early 2010, the dominion of man will be but a distant memory. Sorry to be such a downer. The Robots look pretty cool though, so it's not all bad, right?

Tomorrow's World

You may recall that a few months ago, I gave you a bit of a "Cribs" experience, and showed you my home setup, from which I OMed. Many of you seemed impressed with the multiscreen setup, but there were unasked questions in the air. Where now? Ok, you've got four clients open, but what if we need more? Dare you push this any further?

Well, ladies and gentlemen, I dare, because I care.


(click to embiggen)

That's 11 clients, and a 44% increase in desktop real estate in real terms, over a six month period. And of course, we still have the netbook from last time, making 12 clients in total.

What does this mean for the future? Well, a similar increase in the next six months would yield enough room for 17.3 clients, and thus by this time next year, forecasts indicate that 24.9 clients will be available.

Of course, with this rise in client capacity, OMs will have to be upgraded to keep up. It's expected that training and a regimen of performance enhancing drugs will allow OMs to operate up to the 16 client level. However, to punch through the 16 client barrier, it's expected that the next breakthrough in OM performance will be through cybernetics.

This new speed modification technology will be implanted into the brain, connected to the cerebellum and the hypothalmus. This will allow OMs to concentrate for longer, analyse situations 50% more quickly, and allow them to synchronise their sleep cycles with server reboots, to minimise downtime. And all this is expected to shorten the OM's lifespan by no more than 30%.

Do not be alarmed, however, at the prospect that OMs may burn out. Three Rings are already working on a new breed of genetically engineered OMs, designed to be fully integrated with their clients.

I think you'll agree with me, then, when I say that exciting times are ahead.

The Curse of the Cursed Isles: Day 4

I awoke, to the sensation of gentle swaying, and thought myself back aboard ship. However, there was an uncomfortable ache in my wrists. I tried to move them to a more comfortable postion, only to find them stuck in place. I came fully to my senses, and realised that I was bound, wrists and ankles, to a wooden pole, that was being carried by two scruffy looking men in ragged pirate garb.

There follows an Excerpt from the Logge of Chatte.
Hephaestus says, "I say! You there! Where are you taking me?"
Shambling Eric says, "BrAinS!"
Hephaestus says, "Oh, I see. Look, you seem to be reasonable sorts of chaps. Why don't you just let me go?"
Decaying Ernest says, "BrAinS!"
Hephaestus says, "But whyever not? What have these cultists ever done for you? What do you get out of it?"
Shambling Eric looks at Hephaestus' forehead meaningfully.
Shambling Eric says, "BrAins."
Hephaestus says, "Ah."

The rest of the journey was completed in silence. Presently, we came upon a clearing on the beach, in which there was a village or hamlet of sorts, several bamboo huts with palm frond roofs. Out across the edge of the surf led a pontoon, moored against which was a sinister looking sloop. As I'd hoped, the means of my escape was here. I just had to escape, so that I could escape.

My bearers placed my pole down across a trestle near the fire at the centre of the circle of huts. As I hung there, I was approached by a new group, two scantily clad women with oddly painted faces, and a witch doctor wearing a large, round mask. The women tore off my shirt, and began annointing my chest with a sweet smelling oil.

"I say!" I cried. "Steady on! I'm a happily married man! Well, a married man at any rate!"

The women ignored me, and continued their task. The Witch Doctor then approached, and began mumbling something under his breath, while shaking a primitive rattle, which sprinkled some kind of fine powder over me.

"Look!" I shouted. "You can just cut that out! You may have enthralled these poor pirates and made zombies of them, but you'll find me a tougher nut to crack! Your rituals won't work on me!"
"This isn't a ritual," he replied, with a sinister giggle. "Oh, no no no."
"What on earth is it then?!"
"Seasoning."
"Ah."


For the other events of Day 4, see the blogs of Gaea, Galene and Cronus.
Or go to Day 5 for the nail-biting conclusion of Curse of the Cursed Isles!

The Curse of the Cursed Isles: Day 3

Hephaestus' Log, 26th November, Breakfast Time. No Breakfast in evidence.

When dawn broke, I forged on, deeper into the jungle, and soon had become lost, or rather, more lost than I had already been when I was stranded on an uncharted isle, separated from my crew, with no credible hope of rescue.

I must have been stumbling around for hours, the vegetation preventing me seeing more than a few feet in front of me, when in the distance I heard drums and chanting. Since I had already resolved that the only chance of my salvation lay in the unlikely hands of the cultists, and lacking any other plan, I made for the commotion with all speed.

Some sort of ceremony was taking place in a wide jungle clearing. I got as close as I thought safe from detection, and drew my telescope up to my eye. The masked men were around an altar, preparing something. At last, one of them moved, and I was able to see what they were doing - the object they were creating was an effigy of myself. Though the head was a potato, it was still a good likeness.

I especially liked how they'd put a parrot feather in the hat made of broad red leaves, and in more friendly circumstances, I'd have been moved to award some sort of prize. However, seeing that doll told me two things; the cultist had long known of my presence, and most likely bore me ill will.

Tired of all this sneaking around, I decided to go on the offensive. There were only three of them, after all, and while they'd clearly seen me already, they didn't seem to realise that I had also spied them! Bursting from the undergrowth, I fell upon them, hammer swinging, and two were quickly seeing stars. However, the third had leapt away, and had snatched up the doll.

I gritted my teeth, gripped my hammer and advanced upon him. He backed away from me, and, drawing a long bone needle from his belt, drove it into the doll's left leg. There was an unusual sensastion of pins and needles, then the leg flopped dead, and I almost fell. However, I was made of sterner stuff, and hopped menacingly onwards. The cultist gabbled some gibberish about moons and stars at me, and drew another bone spike, and drove it into the doll's right arm. My arm fell to my side, and my hammer fell from my nerveless grip. But still, onward I hopped, faster now, hoping to rush him, and fell him with a mighty southpaw blow. However, a third needle to the doll's other leg cut me short, and I fell to the ground with an "argh!"

Thinking he had me, he advanced now, giggling and gibbering, raising a needle to the doll's head... I had moments to act, so I grabbed the first thing that came to hand, and heaved it into his face. He screamed and clawed at his eyes, dropping the doll. I sniffed at the noxious substance on my hand, and understood. As the owner of such an animal, I knew monkey poop when I smelt it.


The cultist's concentration was broken, and my paralysis ended as soon as it began. Snatching up the doll and my hammer, I rounded on the luckless cove.

"Right!" I snarled, "let's see how you like it!" and brought my hammer down on the doll's head. I believe it was at about this time that I lost consciousness.

For the other events of Day 3, see the blogs of Gaea, Galene and Cronus.
Or go to Day 4 where Hephaestus' epic adventure continues!

The Curse of the Cursed Isles: Day 2

Hephaestus' Log. Date th November 25th, Suppertime.

I awoke on the beach of a deserted inlet. After taking a moment to cough up a pint of sea water, and pick seaweed from my beard, I stood, and took stock of the situation. I realised that if I were to escape this place, I would have to locate some cultists, and commandeer one of their rafts. I headed off into the jungle, looking all around for signs that my compatriots had survived, and perhaps come this way.

Unfortunately, as I was looking over my shoulder, I tripped over something, and fell headlong into the jungle. As I slid to a halt, I gave out a little yelp - I was face to face with a grinning skull! I recoiled back in horror, sprawling to the ground, only to be confronted with another. Again, I recoiled in horror, then I realised - waitaminute. There's skulls lying around all over the place here. I could be recoiling all day. Instead, I picked one up. It rattled.

Turning it over in my hands, I realised that this wasn't just a skull. Someone had cut the top off, attached it with a hinge at the back, and held it shut with a locking clasp at the front, converting it into a grisly, yet somehow charming little object d'art, such as one might pick up in the souvenier shops of Cnossos to keep one's baccy in. Drawing my poinard, I inserted first the tip, then the little sharp spiky bits on the hilt into the lock, attempting to jiggle or prise it open, but it stayed firm. Not to be deterred, I bashed the thing against a nearby rock, but with similar lack of progress. While these cultists were clearly ghoulish headhunters of the worst kind, you had to admire the craftsmanship.

Appraising it with a craftsman's eye, I realised that nothing was going to open one of these things, short of the kind of heavy blacksmithing equipment that one can only find in a port. Fortunately for me, however, I always carry such equipment with me. I reached over my shoulder and drew my Ban-O-Matic 5000 Blacksmithing Maul from its sling, and placed the skull on the rock before me. With a mighty, overarm blow, I brought the hammer down on the skull with all my might.


*KLONK*

For a moment, the skull stood, unmoved. Then, - bee-yoing - the lid flipped open, with a noise like a ruler twanged on a school desk. Looking inside, with some trepidation, I discovered... fifty three pieces of eight! Neat!

My eyes cast over the clearing. Now I knew what I was looking for, I could see that this place alone was the final resting place of some ten or twelve poor pirates. I gathered them together on the rocks, their sightless eyes imploring me, a mute testament to the terrible fate that had befallen them at the hands of the cult.

I jingled the pieces of eight in my hand, and did a quick bit of mental arithmetic...

*KLONK* bee-yoing
*KLONK* bee-yoing
*KLONK* bee-yoing...

Buy the time my grisly task was done, I was up to four hundred and twelve pieces of eight, and in two of the skulls, I'd found a fetching aquamarine bandana, and a pair of stripy pants.

Hephaestus' Log. Date, 25th November. Bedtime.


Have found the remains of previous explorers of the isles. It seems the cultists have beheaded them, converted their skulls into caskets for their personal effects, and left them in clearings and groves across the island. A ruthless freebooter might find it quite lucrative to loot these burial grounds... but had best be careful, lest he find his pants being stuffed where his brain ought to be...



For the other events of Day 2, see the blogs of Gaea, Galene and Cronus.
Or go to Day 3 where Hephaestus' epic adventure continues!

Cat out of bag, among pigeons.

After the recent announcement that there is a new kind of familiar in preparation, speculation has been rife. Well, I say speculation. Arguments, fighting and open warfare are more like it. On at least one ocean flags have formed sides along the "It's an owl, doofus!" and "It's obviously some kind of fish, fool!" lines. I think there'd probably be open war, if it wasn't for the fact the "Duh! It's a vulture!" faction wasn't poised to sweep in and take on the victor in their weakened post-conflict state.

I can't let this go on. It's tearing the game apart. I have to step in now, and at the risk of my position here at Three Rings, reveal exclusively just what this familiar is!

I was first alerted to the existence of the new familiar, when I heard Galene, Gaea and Hera whispering about it. They stopped when they saw me, however, which only served to make me more curious. I resolved to track one of them down, sneaked aboard Galene's ship, and hid. (Top Tip, would-be stalkers, if you're hiding, you may find that there's insufficient cover. Do what I do - bring your own elephant to hide behind. It makes you very difficult to spot.)



Soon enough, she came on board, and the amazing secret was revealed!



Yes, amazing though it may seem, it would appear that the new familiar is the Hephaestus Doll.

But wait, that's not all. What's this odd shape here?


Let's use the Three Rings CSI image enhancificator to clean that up.


Egad! And... Can it be...?


ZOMG!!!

Well, clearly we're into very interesting territory here. The real question is how deep does this go?

Science Experiement!

What we clearly need here is some kind of supercollider to put this doll in. So I mailed them at CERN and asked them if I could have a go on their Large Hadron Collider. I waited a while but they've not got back to me on that, alas.

So, I had to make do with what I had, and sorted out something to hit an OM Doll really hard, to see what happened:



Developeron Particles!

So, what started out as an investigation into the shiny new familiar has not only solved that mystery, but also led us, quite by accident, to discover the fundamental particles of the universe, and the origins of existence itself. Which is nice.

QOTW Guest Blog

Hello, Bloglodytes*!

Gaea's unavailable this week, but it made her sad to think of you all out there, anticipating your quota of QOTW, so here I am.

One of the perrenial questions we get asked is what it's like to work in the Three Rings office. It is Teh Awesome place after all. The sad fact, for a lot of us OMs, though, is that we don't work there! As some of you may know, a lot of the Ocean Masters work from home, and there's a very good reason for this. YPP is a worldwide enterprise, and if someone's spamming the inns, griefing your playstyle at 12pm Central European time, you don't want to wait five hours for those Californian types to wake up, eat their granola, and get on their surfboards over to the Three Rings office to sort it out for you. You guys never sleep, so neither can we.

This means, sadly, that many of us rarely see the hallowed halls of the office, except on occasional pilgrimages to the mothership. So the question, I suppose, becomes what's it like to work outside the Three Rings office.

My day starts much like most peoples' - I get up, get dressed, eat my breakfast, and take my dog for a walk. Some would say, working from home, that the getting dressed part is optional, but I always do it, for two reasons. First, I feel it's difficult to summon the correct gravitas to adjudicate on serious issues in one's pyjamas. Second, the other people who walk their dogs on the field I go to sort of demand it. The walk serves me as a sort of replacement for the daily commute that most people experience, though unlike the bus, my dog is rarely late.

Then I settle down at my desk, fire up the forums and staff chatroom, and see what's caught fire while I've been asleep.

Myself, I am based in Merrie Olde Englande. We're eight hours ahead of game time here, so as my day starts, the office staff have long since gone to bed. Hence, this phase of the day is usually characterised by my reading the conversations that have gone on, and realising that they happened five hours ago, and all the witty replies I'm coming up with are a bit late.

As my shift starts, I log on to the oceans I'm covering. Depending on the time of day, and how busy it is, I'll be on between two and six oceans at the same time. How can I keep any eye on this many oceans? This is my desk:
Hephofficecomposite
(Click for a better look)
All four screens work off the one mouse too. Groovy huh?

I'll be fielding your petitions and complaints all morning. Sometimes you'll get a quick response, but sometimes you'll have to wait a while; if something complex or time consuming turns up, like a theft from a crew's ships, working on that can create quite a backlog. Once it's done, it's a matter of working through that backlog. So if you've ever had to wait a while for a rename, that's why!

Once my early shift is over, it's lunchtime. Due to the way my shifts work out, I won't be on again until the evening, leaving me with a six hour lunch break to play with. If I had to pick one thing I love about being an OM, it'd be that I get my time off in the afternoon, not the evening. Later, in the evening, I'll be back on, and by that time, it's office hours back at the office. This is essentially when I get to check in with the guys in the office, unless of course it's the weekend, which with me, it usually is :)

So, that's my take on working out of the office. Part foreign correspondent, part night watchman.

* literally, "blog goers". Clever huh? No? Oh well, please yourselves.
PS. This entry got lost in the space/time continuum when the blog was relocated. Fortunately, I was able to reverse the polarity of the neutron flow, and divert it through the flux capacitor, allowing me to go back and retrieve it.

FAQ (fatuously answered questions)

I was just on my way out of here, when I noticed that there were some quick questions for me, so here's a little postscript....

Did Hephaestus and Aphrodite come into the game at the same time as a coincidence?
As far as I know! As I'm sure a lot of players may do, I had my "if I were an OM, which god would I be" worked out long before I ever seriously considered applying for the job. You see a lot of New Agey veneration of various earth and nature gods (sorry Gaea!) but not a lot of love for those hard-working gods who, if real, would be responsible for all the comforts we take for granted. So let's hear it for Hephaestus, God of Gadgetry, Hermes, God of Telecoms and the Internet, and of course Prometheus, who gave us fire, and started us off on the long road to the techological society we live in today.

As such, Heph certainly wasn't suggested to me, I'm pretty certain Aph didn't know what my pick was going to be when she picked, so unless she says different, it's all a sparkly coinkydink!

Do we blame (your) pegleg on Zeus or Hera?
Actually, that one's all down to Artemis.

If we could build a temple anywhere on any ocean to host rituals and sacrifices in your name, where would you want to put it?
Hard to say. I wouldn't like to get cornered into "mi favirt iland iz." I suppose the obvious pick is Hephastus Forge, isn't it? Cochineal is said to be a volcano crater, so that'd be another option. Havoc and Diastrophe are also suitably volcanic. Blackthorpe on Sage looks a bit like a volcano crater. Immokalee looks about ready to erupt too...

What should be sacrificed there? Would you require a special dance or song or...something?
The worship of Hephaestus should involve the messing about with cool gadgets, playing video games, and crafting stuff. So pretty much continue on as you are.

Mortals say "oh my god".  What do gods say?
Nothing, we just go straight for the banstick.

Alien Autopsy

One question has been on the minds of enquiring pirates this week - Malacats! What are they? Where did they come from? Why are they green? Hang on - that's three questions! Clearly there's a lot to answer here, and it's not going to be answered by idle speculation. Science experiment!

So, I headed on up to the Palace Shoppe, and bought myself a bag of Malacats. This brings us to the first experimental fact we learn about Malacats. Put more than about four of them in a sack, and things start to get ugly. I'm not sure that's too relevant, however, I think that cats get like that anyway.

Much squalling and scratching later, however, I got them all back to my Secret Aboveground Laboratory. As you can see, they're quite a handful.
Malacat1


Experiment 1.

Now, the first and most obvious question first - are these cats who've simply fallen in some dye? Well, there's only one way to check...
Malacat2

Man, I tell you, if you thought cats didn't like going in a sack...

Early results looked quite promising, with the new Light Green dye producing something that looked a lot like a Malacat. However, cats are pretty fastidious creatures, and set about washing themselves immediately. Short of steeping a cat in some mordant, I don't think we'll see a permanent effect. However Malacats got the way they are, I believe it's natural in origin.

Experiment 2
The next hypothesis is that they're native to Malachite. The evidence for this so far is that they appeared not long after Malachite was released. Seems pretty persuasive to me. However, we know for a fact that no ships can travel between oceans, and thus there's no trade of items between oceans at all. So if they're Malachite natives, how did they get everywhere else? Can they swim? How can we test that...?

Malacat3_2
Out to sea with two of my new companions. One of them is following me, one of them is roaming the ship. Fools! They suspect nothing!

Malacat4_2
We've arrived at the testing area. So far, both Malacats appear to be enjoying the life on the ocean wave. Onward!

Malacat5
Here Be Monsters! A Triketos and a Gorgonyx are nearby. They don't appear too interested in us. Fortunately, I planned ahead, and brought some swabbies with me, so I plank a couple as bait.

Malacat6
That got their attention! The Triketos turns, sneezes a few spears at us, and it's all over. The gorgonyx swarms in close, and hoovers up the remaining wailing swabbies.

Malacat7
Back home at the Forge - and they're ok! Nightmare, Seraph and Piggy McLaren welcome their new emerald overlords. Oh and yay! Pegleg! ...oh, wait...

Conclusions:

  • Yes, Malacats are excellent swimmers, and could quite conceivably traverse the uncharted, unfathomable expanses between Malachite and the other oceans.
  • Swabbies are delicious.

Experiment 3.

To all intents and purposes, Malacats appear to be perfectly normal kitties. They get on well with normal cats, so I don't think they're from another planet.
Malacat11

I think that the answer is likely to be much closer to home. I believe that there may be something in their diet that cats just can't get on Midnight, Cobalt, Sage, Hunter or Viridian.

Malacat8
Just about lunchtime, we leave the experimental subjects in an enclosure in the laboratory.

Malacat9
An hour has passed. The cat seems well-fed and relaxed.

Malacat10
Oh!

Well, there you have it, proof positive. Malacats are the way they are, purely because they live on a diet of Malarats. Nothing could be simpler. And I didn't have to dissect any of them.

Wait, if that's the case, why are Malarats green?

Quiet, you!

-----

No cats, triketoseses or gorgonyxes were hurt in the making of this blog. Some rats and swabbies, though.

Best of the Best

As you may already have noticed*, interested parties have now been invited to apply for the post of Ocean Master.

No doubt you're all furiously updating your CVs, honing your letters of application, and telling your boss where he can stick his lousy job, because "I'm gonna be an OM!" You may well be wondering, however, what happens next? How best to prepare for the next stage of the selection process? Well, as one of the most recent Shiny New Hands, I am in a good position to tell you about the way it all happens.

Second-stage hopefuls are invited to a secret location to participate in selection tests

The morning of the first day is a meet-and-greet, followed by an address by Our Leader. After that, we break for lunch.

As you have probably noticed, the Ocean Masters are a literate erudite lot (with the obvious exception.) This is of course one of the basic requirements of the job. Although that's mostly selected for in the CV sifting stage, we kick off after lunch with an essay test, just to establish that you're OM material. This might sound a bit daunting, but it's really not. I don't know what the set question will be this time around, but I seem to recall that when I applied, the question was something like "How, if at all, is van Fraassen's constructive empiricism an advance on the logical positivists' philosophies of science?" So, really, as you can see, just a formality. Nothing to worry about.

The first day's testing complete, the applicants are dismissed, but this is far from the end; although they are released to the OM barracks for rest, sleep is not permitted. Testing will begin again at 8am, and any applicant who falls asleep in the meantime is excluded from the selection process. Ocean Masters are marked by their endurance, if you can't make it through the selection process without sleep, you'll never make it in the real world, soldier!

Ocean Masters must be able to evaluate and dispense judgement on situations quickly and accurately. This is tested the following morning on the shooting range. The range is a scale replica of Alpha Island on Midnight. The applicant is must advance along a predetermined route, along which targets representing ban evaders, filter evaders and alt abusers pop out of the doors and windows. Applicants are judged on both their speed and accuracy, with points knocked off for any greenies killed. Only the eight highest scoring applicants will progress past this stage.

After a simple meal, the selection process concludes with the surviving applicants participating in a single elimination, no-holds barred blindfold martial arts tournament. This takes place in an octagonal caged arena in the centre of the compound. I really have only two pieces of advice here. The first, though you won't be told this, there will be a range of weapons strewn around the arena walls - if you can find it, I recommend the bat'leth. The second - watch out for those tigers! (I asked Cleaver later on which part of the OM role this stage tested, but he just shrugged and gave me a manic grin.)

So, as you can see, whilst there's quite a lot of mystery and mystique surrounding the process, Oceanmastery really is just like any other job.

*If you have not yet noticed, then I'm afraid that you've failed the first test. Better luck next time!

About this blog

Hephaestus' Blog is a part of the Puzzle Pirates Blog Network. More...

Puzzle Pirates™ © 2001-2009 Three Rings Design, Inc. All Rights Reserved.   Terms · Privacy · Affiliates