It's nearly Christmas and Lucky Dip time is here. But I'm not going to do just any lucky dip. Oh no. We will be using the lucky dip format for SCIENCE!
There's a question that has been plaguing the oceans since Azure, and that question is, is the brigand wearing the hat a better swordfighter? It's a question that's been asked since records began, is still asked in petitions today, and has never been answered satisfactorily.* Hence, this holiday season, we will be performing a huge experiment to discover just what kind of effect a hat has on swordfighting.
Here's how it's going to work. I'm going to come on to each ocean over the holiday, as Luckyhammer, and do a couple of hours of lucky dip swordfighting. I'll announce my arrival, and ask you to send me a tell challenging me to a fight, and telling me which sword you will be using. I'll come and fight you in the order I receive these tells, using the same kind of sword. (Please don't be too disappointed if you don't get a turn. In the two hours I spent on Viridian this afternoon, I don't think I managed to fight anyone who responded after the first thirty seconds after I broadcast!) Also, please don't send multiple tells, asking me when I'm likely to come, how long I'll be, etc.
I will divide the fights up into four groups: No Hats (people fighting me bareheaded), Event Hats (santa hats, top hats, etc), Ranked Hats (Crowns, Captain's Hats, and any other hat which might have a rank requirement), and other hats (anything else). I will fight bareheaded. As we predict that I will thus be at a disadvantage, it should not be considered a reflection on my swordfighting skills if the vast majority of you beat me.
I will then score each fight according to the following formula: S = W / R
W will be judged not only by the outcome, but the quality of the outcome. If I score an effortless win, that'll be a -2. If I win, but the fight is close, that'll be a -1. If it's very close, with, in my estimation, luck determining the outcome, it scores 0. If I lose after a close fight, that's a 1, and I get badly beaten, that's a 2.
R equals the significance of the result. If I am beaten by an Ultimate player, that's no surprise, if I'm beaten by an Able player, that's more of an upset. Therefore, if I lose, R will equal 1 if the opponent is Ultimate, 9 if the opponent is Able, with all other ratings being accorded a score according to rank. Conversely, if I win, a win against an Ultimate will be considered significant** and weighted 9, and if I win against an Able***, that'll be weighted 1.
I will add up all the scores of all the matches in each group, divide by the number of participants in the group, and thus we will have a normalised value which will be representative of the combat advantage given by each category of headgear. Stay tuned for results!
* - I believe various developers have categorically stated "no", but I don't call that satisfactory.
** - To be honest, it'll be considered miraculous.
*** - By no means certain.
Posted by Hephaestus in
Dec 22, 2009 |