The Cap'n's first talk was in Moscone North, where he gave a presentation at the Independent Games Summit.
He talked about how when Puzzle Pirates was being developed, that it was a team of only 6 guys- him, the CTO Mike Bayne, two artists (Bluebeard and Nemo), and two programmers (Peghead and Red). To develop a game you have to have a team that kicks booty (warning for our sensitive readers: slide in picture contains unfiltered version of the word) and will go the lengths to make a quality product and push to get it done.
Then he also talked about lubbing one's players, and about his belief that new content will always be more fun for people if it is pushed out a bit earlier rather than having them wait forever while we polish every last bit.
Around the end before taking questions, he started talking about hiring good players (warning! this is a 17 megabyte file!) which I will admit is a particular soft spot for me. :) Hooray!
I caught some pictures after of our captain handing out business cards, and chatting with other independent game developers. That was about all I had time for before I headed back to the office to log in and answer the Midnight-Cobalt-Viridian queue, so I'll end with mentioning how very disturbingly bright the Conference Associate t-shirts are. I caught it glowing in the dark of my room last night. If ol' Hypnos becomes an insomniac muttering in the middle of the night, you'll know why.