These last weeks have seen the wrap-up of our Hallowe'en monster mash and the unveiling of our new Viking themed ships and helmets as we usher in the fall season in Puzzle Pirates. Hooray for zombies!
An interesting quirk when we unveiled the zombies on production oceans was how easy people seemed to find them compared to skellies. Both swordfight and rumble difficulties are set by developers, and before we released the zombies, there was actually the opposite concern- that zombies at the same AI difficulty level as skellies would prove too difficult for our players to defeat. After debating it for a while, we decided to release the zombies at the same level anyway, and monitor the feedback. To our great surprise, people mowed through the zombies. They were smashing through them with overwhelming success, and we actually had to tweak the AI difficulty level higher than that of skellies to compensate. Hooray for bludgeons!
The Atlantis rush of August has leveled out and seems to be at a good balance of activity with pillage. We saw a number of players jump in activity level when Atlantis was released and the enthusiasm was great! We do not want to change the fact that pillage is the core cooperative activity of the game though, and right now Atlantis (and hopefully future iterations of sea monsters) is a well-liked alternative to pillage, not its usurper. Hooray for balance!
With the large number of new game features we've added in the last year, including but not limited to duty puzzle maneuvers, voyage configuration, flotillas, Brigand King blockades, new tournament settings, swabbie ship transport, blacksmithing, sea monsters, and zombies, we are going to be taking a deep breath, enjoy the spicy brew we have created in the game, and take stock of what we are going to take on next. Hooray for depth of gameplay!
I can hardly wait.